Achievement | How to unlock
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A Key moment | The key to everything, and then some.
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A shimmer in the darkness | Find all parts of the golden gun.
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A surge of deepest satisfaction | Defeat the cellar inhabitant.
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Can't touch this | Kill 50 enemies without getting hurt.
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Can't trust anyone | Prevent the looter from obtaining a weapon.
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Club of 100,000 | Score 100k in survival mode.
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Collateral Damage | Destroy 2,000 environment objects.
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First Steps into the Rain | Reach the end of the first level.
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Flow with the current | Survive the electric chase.
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Guns without Brains | Obtain automatic guards for the village.
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Industry-scale harvesting | Shred 100 monsters with the harvester.
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It must be Art | erm... what?
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Just like when I was young | Survive the ambush at the schoolyard.
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Less human than expected | Eliminate the threat in the laboratory.
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Light up the dark | Bring the lighthouse back to life.
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Lord of War | Upgrade all weapons to Max level.
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MO-MO-MONSTERKILL! | Achieve a x20 multiplier.
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Not known for their wits | Dissolve 5 zombies in acid.
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Nothing in common but the enemy | Allow the looter to live.
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One more layer between them and me | Find all pieces of the flak jacket.
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Public transport madness | Survive the subway journey.
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Put an end to this | Finish the story.
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Reasonably well armed | Acquire all weapons in story mode.
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Salvage what's left | Help the refugees at the factory.
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Secret Cave | Find the secret cave behind the bushes.
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Seven at one stroke | Blow up 7 enemies with a single explosion.
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SKiller | Defeat a boss with just the pistol.
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Spare a dollar? | Find $5,000.
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Survival of the Unfit | Help all 6 park defenders to survive.
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Survivor | Score 50k in survival mode.
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The crawling disease | Survive the worm invasion.
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This is Madness! | Score 250k in survival mode.
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This madness had to stop | Finish the story on "maniac" difficulty.
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Ultrakill! | Achieve a x10 multiplier.
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Where even light failed | Solve the village's insect problem.
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Wrecking ball | Defeat a boss without getting hurt.
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