***********************************************************************
____ _ _
/ ___|___ _ __ | | _____ _ __()___
| | / _ | '_ | |/ / _ '__|// __|
| |__| (_) | | | | < __/ | __
_______/|_| |_|_|____|_| |___/ __________
#| | / #|
#| _____ | / #|
#| |#####| | / #| ____ |
#| |____#| / / ___ #| |####| |
#| / / /### #| | #| |
#| _____ / /___## #| | #| |
#| |#####| #| |#| | #| |
#| |____#| |#| _____ |#| |___#| |
#| |#| |#####| |#| /
#|_____________|#|___| #|___|#|__________/
##############_ ##### ##### ############
#| |#| | #| |#| _____
#| ________|#| | #| |#| |#####| |
#| |######## #| | #| |#| | #| |
#| | #| | #| |#| |____#| |
#| _______| #| | #| |#| __/
#| |####### #| | #| |#| |##
#| | #| |____#| |#| _
#| | #| |#| |#
#| | # / #| | #
#|____| #_________/ #|___| #___
######_______ ########## ##### ####
#| / #| | #| |
#| / #| | #| |
#| ____ | / # #/ /
#| |####| | / ___ # /
#| | #| | / /### # /
#| | #| | / /___## #| |
#| | #| |#| | #| |
#| |___#| |#| _____ | #| | __
#| /#| |#####| | #| |#| |
#|___________/ #|___| #|___| #|___|#|__|
############ ##### ##### ##### ####
***********************************************************************
An FAQ/Walkthrough by CyricZ
Version 1.2
E-mail: cyricz42@yahoo.com
***********************************************************************
1. Introduction
2. FAQ
3. Menus
4. Level Walkthroughs
A. Hungover
B. Windy
C. Barn Boys
D. Windy, Part II
E. Bats Tower
F. Sloprano
G. Uga Buga
H. Windy, Part III
I. Spooky
J. It's War
K. Heist
5. Multiplayer
A. Settings
B. Weapons
C. Special Scenarios
D. Deathmatches
6. Miscellany
A. Money Locations
B. Tail Locations
C. Cheat Codes
7. Legal
8. Credits
9. Version Updates
10. The Final Word
***********************************************************************
1. Introduction
Hi! Welcome to my fourth FAQ! This FAQ is for Conker's Bad Fur Day,
Rare's irreverent, twisted, potty-mouthed platform game. Yes. This
game is NOT for children. I repeat, this game is NOT FOR CHILDREN!
Not only should you be mature to play this game, but it helps if you
also have a South Park-y sense of humor.
***********************************************************************
2. FAQ
Q: What is Conker's Bad Fur Day?
A: Conker's Bad Fur Day (BFD) is a platform game created by Rare. It's
not like any other game Nintendo has ever sponsored. It has bad
language, sexual references, and graphic violence (Well, as graphic as
violence can get for a cartoon).
Q: I'm under 17. How can I convince my parents to let me buy this game?
A: You can't. They see all and know all... I only help with getting
through the game, not with getting the game...
Q: So, why does this game deserve it's M rating?
A: Well...
Language: Everything but the f-word and major anatomy references are in
full audibility.
Sexual references: Um... Well, let's just leave it with a big
resounding "yes"...
Violence: Pieces of animals fly everywhere. Blood, gore, bones, aaallll
over the place.
Anything else? Feces, putting out fires with one's one liquid waste,
and lots of other stuff.
Q: Could you please just specifically tell me everything in the game
that's bad?
A: Okay, but *SPOILERS!!!*
Language: hell, damn, ass, bastard, bitch, shit, twat, and I'm probably
forgetting others...
Sexual references: References to oral sex involving a cog being placed
on a peg. References to anal sex in the same manner, and references to
homosexuality. A boiler has large brass testicles. A sunflower has
large breasts. A bee pollinates the flower, and off-screen, one can
hear orgasm. Scantily clad female rock creatures and cavewomen.
References to a caveman and his "bone".
Violence: Insects, mice, cavemen, squirrels, bears, dinosaurs, catfish,
bats, cows, weasels, panthers, zombies, all killed in violent manners.
Decapitations, exposed brain, and exposed bone. Damage to crotch
sensitive areas.
Bodily Excretions: Vomit, urine, and feces all play a role. Feces
comprises a large portion of some areas, including watching cows
excrete, swimming through feces, and fighting an enemy made of feces.
Mature Themes: Drugs, war, suicide, bittersweet ending...
What's NOT in the game:
Bleeped out f-word. Bleeped out c-word (male organ). No clear nudity.
Pixellation covers the caveman's "bone". The sunflower has lighter
shaded areas that would suggest nipples, but, hey... It's just a
sunflower...
And there are absolutely no instances at all where a drunk cow is forced
to play pinochle, thank you...
Well, all that serious stuff aside, let's have some fun! ^_^
***********************************************************************
3. Menus
---
Main Menu
The main menu looks suspiciously like Conker's favorite pub: The Cock
and Plucker. You can view your choices by pressing left or right on the
Control Stick.
Game 1, Game 2, Game 3: These opened up your saved game files. Games
are automatically saved at convenient places. Once selected, you'll
have the option to Play or Erase.
Multi: Enters the storage room in the back of the pub, where you can
access the Multiplayer Menu.
Chapters: Enters the cloak room of the pub, where you can access any
section of any chapter you have already completed. Nice for replaying
your favorite scenes... To switch chapters, just press left or right
on the Stick.
Options: Allows you to adjust the Sound (Stereo, Mono, Dolby Surround
Sound) or talk to the Fire Imp about Cheats (Type in naughty words to
get a reaction).
---
Multiplayer Menu:
You can choose from one of the seven games (from left to right): Beach,
Raptor, Heist, Deathmatch, War, Tank, or Race. The multiplayer options
are further explained in the Multiplayer section.
***********************************************************************
4. Level Walkthroughs
Since the developers were nice enough to divide the game into chapters,
I figure I'd do the honor of dividing my walkthroughs up as such...
Well, enjoy the cinematic opening... Fans of A Clockwork Orange should
pick up the parody immediately. Long story short, Conker stumbles out
into the rain after a rough night of hittin' the pub. He wakes up, and
has no clue as to where he is. We also learn about the Panther King,
who has a problem with the milk on his table...
***********************************************************************
A. Hungover
This is your intro level. You'll learn basic manuevers here. Use them
well, and enjoy your temporary invincibility...
---
Scaredy Birdy
Control over Conker at this point is sluggish at best, him being
hungover and all... Steer him as best as you can around the back side
of the fenced enclosure before you. You'll have a little chit-chat
with Birdy the Scarecrow. He'll tell you to go to the other side of
him. Do so, walking onto the podium, and he'll (to the best of his
drunken ability) explain "context-sensitive" buttons to ya, whereby you
press B and stuff happens...
So, press B, like he says, and you'll hand him a bottle of brew, which
he'll greatfully accept, and he'll point you towards the other one you
just walked by. Head towards the other one, or you can press B on the
same one again, where you'll give him a tank of helium (?) and another
bottle of ale.
Anyway, step on the other B Pad, and Conker will pop some Alka-Seltzer
for ya. In this crazy world, it sobers you right up. Remember that...
Conker will then explain context-sensitive a bit more clearly and you'll
be sobered up and on your way! NOTE: You can only use B Pads when the
lightbulb appears above Conker's head...
---
Pan-Handled
Thankfully, you're now in full, standard control of Conker:
Stick: Run
A: Jump
B: Swing
Z: Crouch
L: Skip Cutscene (Must have watched it once)
R: Hold to look around with Stick
Up C: Shift camera from close to long
Down C: Centers camera behind Conker
Left/Right C: Rotate Camera in that direction.
START: Pause the game. You can do this at just about any time (even
during cutscenes)
(You actually have all this from the get-go, but jumping etc. doesn't
really work when hammered)
So, hop in the water and swim to the island near the edge of the
waterfall. Don't worry about falling off, you'll land safely at the
bottom. Note the wad of bills behind the grating. Don't worry about it
though, you'll get it MUCH later... You can swim into the cave at the
end, and you'll reappear at the top next to Beard... eh, Birdy...
Once you reach the island, Conker will remember his High Jump and his
Helicoptery Tail Thing:
Hold Z, then press A: High Jump
Jump, then press and hold A in midair: Helicoptery Tail Thing
So, it's your mission to jump and hover clockwise around the wall of
this open area. Good place to practice, really. Ignore the door as
you pass it, and continue jumping until you reach the bridge at the
top. There's a gargoyle sitting in the middle. Have a chat if you
wish. Don't try to push or hit him, though, as he'll grab you and toss
you down the falls (Again, you won't get hurt). Note the lever just in
front of the bridge, however. High Jump up and you'll automatically
grab it.
Will wonders never cease; it opens the door you passed! Hop down the
way you came to the door. Once you enter, it'll slam shut behind you
and lock. Fortunately, the key is right in front of you (so, why did
we enter again?) Oddly enough, this key seems quite active, and afraid
of you. Chase the key and Conker will remember he had something.
Press B...
B: Swing Frying Pan
Oh, a frying pan! Of course! I can see how he forgot that...
Anyway, dash towards the key, and bash him with the utensil, and it'll
collapse on the ground. Walk towards it, and you'll automatically pick
it up. Walk towards the door, and you're free!
---
Gargoyle
Now, how 'bout that lump of stone blocking the way? Make your way up
to our friend here (you'll chat with him if you haven't already). Get
close and quickly whap him with the pan. He'll be amused at your
attempts to uproot him. He'll be so amused that he'll lose his footing
and land hard at the bottom of the falls. Whatever...
D'oh! The tremor of the impact jarred loose a boulder, and you've got
ANOTHER lump of stone blocking your way! Look off to the right of the
boulder, and you'll notice a wooden platform. High Jump onto the rock,
and take a running leap over to the platform. Convenient place for a
B Pad...
Bada-BOOM! No more rock... Proceed through the passageway, and you'll
be treated to a cutscene over at Panther King land, and you'll learn
the reason why Conker will become such a wanted man in the future...
***********************************************************************
B. Windy
This is technically the main hub area for the game. You'll be
returning here many times, and not everything can be done in one trip
here, so it's all split up. I'll be making separate sections for each
of the three big trips to Windy.
NOTE: In the last cutscene, you learned about Anti-Gravity Chocolate.
This is the stuff your life bar's made of. You have a maximum of six
available.
NOTE: If, at any time, you run out of chocolate (health), you'll visit
Gregg, the Grim Reaper (don't laugh). He'll explain (rather
begrudgingly) that Tails are your lives. Once you grab the Tail, you'll
return to life. Tails will then appear around the world in certain
locations. For instance, there'll be one right on the signpost in this
area.
---
Mrs. Bee
Walk down the slope, picking up the chocolate, and head in the direction
of "Nice". You'll meet up with Mrs. Bee who'll lament to you about the
loss of her hive. Natch, it's your duty to get it back. Head back to
the signpost, and go towards "Nasty". Walk up to big honeycombed area
and pick up the hive in front of it. Once you do, three nasty wasps
(Wayne and the Wankas Gang) will pop out and try to sting yer tail...
Hightail it out of there as fast as possible. Don't get hit, or you'll
drop the hive, and you'll have to start over. Fortunately, if you run
at top speed, the stingers will just miss you. So, run like heck, and
watch out when you get to the area with a green circle surrounded by a
yellow circle. That yellow ground is sticky honey and will slow you
down, so run around it, all the way down, past the signpost, and back
to Mrs. Bee. She'll be so pleased, she'll give you a reward of 100
smackers.
Now, cross the bridge, and walk up to the B pad area. Some dung
beetles will notice you, but they won't attack unless you get close, so
don't get close. Walk onto the B Pad, and charming old Birdy will give
you info about the "manual". He wants money for it, so that's why you
did the little favor for Mrs. Bee. Cough up the change, and he'll
cough up the manual (note the Full Metal Jacket reference). Your cash
is very loyal, so it'll hop out of Birdy's pocket and right back to
you. Fair enough.
Now, step on the B Pad, and you'll learn about the catapult (slingshot
here in the States):
Stick: Aim
Z: Fire
B: Exit
Simple enough. Now, time to take care of those dung beetles who have
some kind of thing against you. Hit one with the slingshot and it'll
fly up to charge and attack. Hit it again to turn it into a gooey
mess. Do this for all four and you'll be able to proceed. A door will
open up in the odd wheat-like structure.
You can explore the rest of this area, if you wish, but you can't do
anything. You can go to the poo area, and you'll find a cabin that
says "Back at 10". No can do there... Past it, you'll notice a ladder
leading up to a hole. Entering it will take you to a rickety bridge,
across which lies the Feral Reserve Bank... Attempting to cross it will
leave you down in the mud, so you're not going that way, either. Only
way to go is through the entrance opened up when you beat the dung
beetles.
***********************************************************************
Barn Boys
This area is full of nice little farm-related surprises, and some that
are not-quite-so farm related...
---
Marvin
Head to the right of the barn in front of you, and you'll run across a
very stinky mouse (so stinky, that Conker has trouble keeping his
lunch down) and a metal block with a bigger one on his back. The block
wants you to get rid of the rat. To do this, head around the left side
of the barn, up the slope, timing your movements so you avoid the
blocks trying to crush you, and run up to the block in front of the
fence, who'll introduce himself as Burt. You'll tell him Jack sent
you, and he'll open the fence leading to the cheese bouncing around.
To grab the cheese, hit one with your frying pan and run into it. Run
back to the mouse, and he'll happily eat the cheese. Do this twice
more, and Marvin the mouse will get a REALLY bad case of gas...
BIG TIP! Start jumping around on the walls behind the cheese enclosure.
When you have some good height above the wall that has the least height,
you'll see the "bulb". Press B, and you'll anvil smash the rock.
Sitting there will be a tail. Pick it up, and you'll have an extra TEN
tails to your name! Pretty sweet.
Now that the big block's off Jack, hop up onto the blocks, then onto
the pipe lining the barn, then onto the roof. Snag the wad of cash
sitting up there, and Conker will note that it's ten o' clock. You can
go back and go inside the cabin in Poo Land, but, since I'm trying to
keep everything together here, we'll finish this area...
---
Mad Pitchfork
While on top of the barn, step on the big button, and you'll open the
main door. Hop down carefully, and enter. You'll find a bunch of
haystacks hopping around, and at the far end are Franky the Pitchfork,
Reg the Brush, and Ron the Paint Pot. Ron will mention it's the
Franky's turn to do the butt-kicking, so trot on over there and oblige
him.
Franky the Fork will start chasing you around, and when he gets close,
he'll go for a dashing poke attack. The way to win this fight is to
lead him near the haystacks, and get behind them. When he sticks the
stacks, they blow. Once you've busted up all the stacks, he'll give
up, and decide, since he's no good at butt-kicking that he'll kill
himself. Unfortunately, he has no neck, so hanging himself has just
put him in a position in which he can't move... D'oh...
Anyhoo, there's a lever on the wall opposite the door. Pull on it, and
the King Bee will tumble out from his perch high above outside. Push
on the main door, and go outside.
---
Sunny Days
The King Bee will be sitting outside. Talk to him, and he'll mention
the sunflower, and how he wants to "pollinate" her... Uh...huh...
So, have a chat with her, and you'll learn that she's ticklish... Go
back to the wooden platform near the King Bee, and you'll see a small
swarm of Tickly Bees (just what you needed). They'll follow you to her,
where they'll stay while she giggles.
So, that's one, and now you need to find four more swarms and bring them
to her. Here are the locations of all five:
1: Wooden platform near the King
2: Near the entrance to this area.
3: Roof with the switch to open the barn.
4: On the walls behind the cheese enclosure.
5: Up high in the big bucket. Climb onto the roof, then High Jump to
the top of the thatch, then climb the rest of the way up.
You can grab them all in a bunch. They'll follow you slowly.
Once all five are there, her magnificent stigmas will be exposed in all
their glory (Calm yourselves, gents...) Conker's expression during
this cutscene is priceless, really... Now, the sunflower will ask you
if you fancy a bounce. Yes, you do...
High Jump onto her stigmas, and you'll be launched into the air, near
an opening that has a wad of sponduli (money). You need to launch high,
though, and it's rather tough to do. You need to press A just before
you launch. If you flip in the air, you're doing it wrong. You need
to launch straight up so you can hover over to the opening and snag the
money.
---
Barry + Co
All right. Now, High Jump onto the wooden crate bouncing around the
wooden platform, and enter the barn. Some bats hanging in the rafters
will notice you. Once you cross the thin beams, they'll try to swoop
down and attack you. Note that while you're on the beams, you'll get a
lightbulb. Wait until you hear the bat squeak, then press B. Conker
will whip out his trusty flamethrower and torch the offending rodent.
Heh...
Continue along the beams torching bats, and hit the B Pad. Conker will
pull out his ginsu knives (aren't cartoons great?) and you can throw
them at Franky. Aim for the rope he's hanging from, and throw five
knives at him. After the fifth one, you'll sever the rope, dropping
him to the ground.
---
Buff You
Drop to the ground, yourself, and you'll talk to Franky. He'll offer
you a ride:
A: Jump
B: Stab
Head for Mr. Big Haystack with Arms. Stab him, while trying to avoid
his slaps, and he'll catch fire. Stab him again, and he'll partially
burn away, revealing a Terminator-like eye. Stab him once more, and
he'll bust up the floor, tumbling the three of you down into the
basement.
---
Haybot Wars
It's time for a match with the nasty Haybot. Conker's at a bit of a
disadvantage, since he hurt his leg in the fall, so you can be the most
mobile on Franky.
The Haybot first attacks by launching Suzie 9mm missiles when you're far
away, and slaps you when you're near. If you're in range of either of
these attacks, jump to avoid them. Run behind one of the three pipes
surrounding the area and the missiles will bust it open. Haybot will
then chase after you. Lure him into the water gushing from the pipe,
and he'll be electrocuted by the wires, causing him to spin around
slowly...
Note the button on his back that says "Do Not Push". Hmm... Hop up
next to him, jump towards his back, and you'll get the "bulb". Press B,
and Conker will jam the button down, blowing his arm.
You need to do this twice more, with the two other pipes in the area.
Once you jam the button down for the third time, Haybot will be scrap
metal.
---
Frying Tonight
Don't start celebrating yet. You've got to get out of here, and the
water level's rising, getting really close to those hanging wires...
Swim over to the big pipe with the Exit signs. Climb up the ladder,
and hurry to the B Pad. You'll pull out your knives again. Hurl them
at the wires nearest you. If you face towards the center of the
basement, there's one above and to the left, one behind and below you,
partially submerged in the water, and a third to your right and above
you. Slice all three of these at the contact point to the pipes and
they'll drop off. Swim across to the next ladder, and climb it. At
the top, you'll do it again, although this time the three wires you
have to hit are further away. One to your left, one's across the
center, and the third's above and to the right. Once all three of those
wires are gone. The water will rise up to its top height. You'll have
an opening you can climb out.
Once through the opening, you'll notice a little guy with a tablet
(remember him from the beginning?) Step on his tablet and he'll fling
you up. Land on the upper platform, and grab the money there. Phew...
---
Slam Dunk
All right. You're on the top of the barn now. Climb the ladder next to
you and scale to dizzying heights. Be careful of the wasp patrolling
the ladder. Timing is everything here. Move past him just as he goes
past the ladder. Keep climbing, dodging the wasps, until you reach the
top. You'll notice a chocolate at the end of the board, and another in
thin air. Jump out to the chocolate in thin air, and the "bulb" will
pop up. Quickly hit B and you'll turn into an anvil, and super slam
all the way down to the bottom of the bucket. Hitting the button at the
bottom of the bucket will open the grating down in the little stream
area. Inside, you'll find a tail and some more money. You should have
$500 at this point.
***********************************************************************
Windy, Part II
You'll be doing a lot more here, now. This time around, you'll enter an
all-new part of Windy that could be seen as part of Barn Boys, what with
the cows...
---
Poo Cabin
Run back to Windy, then head to the cabin in the pooey area. You'll see
a cutscene where you'll get an idea on the relative intelligence of the
Panther King and his lackeys...
Anyway, you'll enter the cabin, and Conker will speak to a dung beetle,
who'll tell him that he'll make him a ball of poo if he fills up the
hole beneath the nearby trapdoor with poo, using cows....
Folks, now I suggest you not continue if you've eaten in the last
hour or so... ~_^
So, hop onto the trapdoor and press B to anvil smash it. You'll hear
the cry of money, but you can't do anything about it now, so just ignore
it.
Anyway, you'll be in a big cylindrical pit here... (If you fall,
you'll return to the cabin) Jump on the ropes and use them to climb
up to an opening in the wall with poo flowing out of it. Run up the
slope and you'll soon come to an opening which will lead you to an
outside area.
---
Pruned
Actually, this "verse", if you will, is pretty short. You'll meet up
with a bull here (you had to be a RED squirrel, didn't you?) If you
enter his little arena, he'll try to charge you. Avoid him for now,
and head off to the left where there's a shack structure labelled
"Prune Juice".
The climb to the top of the structure can get a bit dicey, because
there are balls of poo rolling down the slopes. Just try to avoid them
the best you can scale the top to the faucet. Run clockwise around the
spigot to open it, and dump prune juice into the trough below.
If you didn't know, prune juice is a good natural laxative...
So, a target just popped up, and there's a bull several feet from it.
Getting the picture yet?
---
Yee Haa!
All right. Time to find out what this bull's good for... First, get
him to chase you (not a hard thing to do). If he's just about to ram
you and there's no way you can use that ram, just jump straight up into
the air, and he should miss you.
Anyway, stand in front of the target, and jump at the last second. The
bull will smash into the target, and a door will pop open, revealing a
cow. The cow will start muching on the grass. She needs a little
help from you.
Here's where things get interesting. Another target has appeared, but
this one's part of a wall. Lead the bull here, and he'll get stuck,
monetarily. Run up to him, and you'll hop on his back. He's VERY
unwieldy:
Stick: Move around (it's rather tough to get him where you want to go,
though)
B: Charge (Don't miss, or he'll toss you and you'll lose health)
So, line yourself up in front of the cow and press B. He'll charge into
her, and she'll walk over to the prune juice. I think you can guess
what happens here... (Ugh...)
Anyway, you need more cows, so the first order of business is to move
this one out of the way. Charge into her again, and she'll be moved
out of the way, rather messily...
Now, the whole thing will have to be repeated twice more with the
target hitting, the bull riding, and the hitting of cows. The only
difference is that now the cows require more than one hit to get them
to the prune juice. The second requires two, and the third requires
three.
Once you've splattered all three cows, you'll get tossed clear, and the
bull will be left standing on the grate, which, unfortunately, can't
support his weight... Down he goes...
And down you should go after him...
---
Sewage Sucks
Hold your nose folks... We're going for a swim...
Drop into the hole and you'll land in the "brown water". Swim over to
the tail, then to the opening in the wall. In this area, there'll be a
B Pad just onshore. Hop onto it, and Conker will take his "Confidence
Pill". He'll get rid of his cute, little floaties at this point, and
you'll be able to swim underwater:
B (in water): Dive
Stick (underwater): Steer
B (underwater): Swim
Note Conker's face as you dive underwater, as his cheeks get bigger, and
his eyes bulge, he'll have less and less air. When he's reached maximum
bulgage, you'll start losing health. Restore your air by going to the
surface, or finding air bubbles in certain places.
Anyway, return to the first area and swim down. Find the opening, and
swim to the surface, where you'll be able to collect some money. Dive
down again, and swim the remainder of the way back, into the cabin.
Exit the cabin, and it's time for some poo-rollin'...
---
Great Balls of Poo
Okay... Using these balls of poo, you can open up two new areas. In
this walkthrough, we'll open both of them up right now for simplicity
sake.
Okay. Get behind the ball, and push it around. Get the feel for how
pushing something is. Run the ball up the slope to the right of the
cabin (if you're facing the door) and roll it up the side of Poo Hill.
Note the beetles along the way. They won't actively attack you, but
will hurt you if you get too close, and they can also push your ball of
poo as they move. Wait until they pop inside their little holes in the
wall, and keep moving. Soon, you'll be above a really big dung beetle.
Conker will add a stick of TNT to the ball, and push it over the edge.
The dung beetle swallows it, and the rest is history. Don't worry if
you fall through all this. If you land on the hill, you'll land safely
(head-first) in the poo...
Now, take the next ball of poo, and roll it up the slope next to the
barricaded door. Using the same methods of avoiding the beetles, roll
it all the way to the hole at the top. You're too small to fit in the
hole, but the poo ball will roll down and burst out the barricaded door,
opening the way to the chapter "Sloprano". You can go there now, or
just finish here. While you're up here, High Jump to the top of the
mountain and pick up the cash there.
You can also take this time to pick up another wad of cash. Head over
to the wasp's nest, and High Jump to the opening in the nest, on the
left, you'll reappear on the right side, and you can jump again to the
opening at the top. Go in there, and you'll snag some more dough.
Take the third ball of poo, and roll it down past the ladder that leads
to the Feral Reserve Bank. Note the sign that says "No Pooballs!"
Sounds like an invitation to me... Roll it off the edge, and you'll
hit one of the armored guards down there. Hop down next to him, and
you'll see a button. Press B when you step on it, and you'll anvil
smash it, opening the plug, and the two armored guards swimming around
inside will be sucked down the vortex. Now, the pool never drains, but
you have to stay clear of the vortex, or it'll cost you a life. Now,
just swim through the door on the far end of the pool, and you'll enter
a new chapter...
***********************************************************************
E. Bats Tower
This area's rather varied. It's a mix of water and fire. You have to
be a fast runner, a fast swimmer, and have good aim (for more things
than one).
---
Mrs. Catfish
Enter the area and you'll be immediately greeted by several lady
catfish, who sound a lot like stuffy old British dowagers. They'll
offer you some change if you help them with the problem of the Bullfish
near their safe at the end of the river.
Swim downstream, and under a waterfall, there's a small cave where you
can pick up some chocolate and a tail. Swim further down near the safe,
and you'll see the Bullfish snapping from his chain. Look below you,
and you'll see a hole at the bottom of the pool. Swim into it, and
you'll be taken to a new area.
---
Barry's Mate
Remember Barry? He's the bat you torched back in the barn. His friends
are in this area to make your life miserable (or more enjoyable if you
have a thing for torching bats).
Anyway, swim to the surface of this area, and waltz over to the guys on
the wall. The rather rude cog (or amicable, whatever side of his is on
top) will tell you to get his other cogs. You'll do that in a moment,
but first, you need to open the gateway there. To do that, step on the
nearby platform with ropes attached to ride up to the next level of the
tower. There'll be a series of thin rafters (for balancing acts) and
climbing ropes on your way up the tower. There's a bat for every
rafter, so remember to listen for the squeaks and fire up your torch
by pressing B.
Once you reach the top of the tower, you'll see a platform sticking out
towards the other side. The lever's over there. Before you go for it,
you may have heard the shouts of money nearby. Hop onto the wall of the
tower, then float across from high stone to high stone clockwise around
the wall. Do this to avoid the armored guards in the area. Once you
snag the cash, fly clockwise to get back to your starting spot. Drop
back down to the platform, then leap out and grab the lever. A grate
way down back in the water will open.
---
Cogs' Revenge
Make your way down to the bottom of the tower, jump into the water, and
swim into the previously grated area. Avoid the swimming armored guards
(they won't actively chase you) and swim to the surface, where you'll
find a female cog running around. Whack it with your pan and grab it,
and return the same way to the mean cog. Walk up the steps to put the
cog on the peg. Parents... This may be a good time to put the kids to
bed...
Anyway, head back in the water, and go back to the area where you found
the female cog. You'll see a pipe leading into a new area. This place
has two female cogs bouncing around. They're not that easy to catch,
because they're faster than you and run when they see you. Best way to
get them is to keep jumping and swing the pan as soon as you land next
to them. It's tough, but not impossible.
Return the two cogs individually to their spots, and run clockwise on
the circular platform in the center. You have to get up some good speed
to get going. Once you've finished, the Bullfish's chain will be much
shorter, effectively removing the threat. Also, the nasty cog will get
what he deserves, although the "charming" side of him rather enjoys
it...
---
The Combination
A relatively short stanza. Head back out to the main area, and to where
the catfishes are waiting. They'll ask you to lead them to the safe.
Note that as you speak, the two armored guards from the tunnel come out.
Now is the point where they'll actively give chase... As they get
close, just hop into the air and hover further upstream to the safe.
Once you get there, the catfish in charge will open up the safe, and you
can just hop right in.
---
Blast Doors
Well, apparently this money doesn't want to live in your pocket. He
hops out and steals down the shaft in the middle, and the doors slam
shut behind him. Your mission now, should you choose to accept it, is
to open that hatch, using naught but your trusty slingshot. How?
Simple. On the far wall, opposite the B Pad, is a rotating wheel that
exposes letters as it rotates. All you have to do is spell "OPEN" and
voila!
Hey! I said it was simple! I didn't say it was easy!
Honestly, getting the accuracy down on the slingshot is tough, and to
make matters worse, everytime you miss three times, or hit a wrong
letter, one of the armored guards nearby jumps up and rushes you. You
have to wing him to knock him back so you can try again without taking
damage.
So, spell OPEN, and hop in. On the B Pad down here, you'll whip on a
miner's helmet, and snap in a battery. Good for seeing down there...
---
Clang's Lair
This area's not easy... Largely, it's because Conker's not a fast
swimmer, so you'll spend a while getting mad at Conker for not getting
to air fast enough...
Anyway, you can think of this area has four big vertical pipes. One is
in the center, and three are around it like a triangle. Each of the
outer pipes is connected to the center one by two small pipes.
The pipes are guarded by guys called Clangs. A Clang is basically a
submerged metal eyeball that bites you if you get close. There's one
in the entrance pipe, one in each of the connecting pipes, and one in
the exit pipe.
Now, the purpose of the miner's helmet is to blind the Clangs. It's not
all that necessary, nor is it terribly useful, though, and the battery
doesn't last long at all.
Okay, you're in the entrance pipe. Make your way down, ducking into
side chambers with air bubbles if Clang gets close. Heck, duck into
side chambers anyway to replenish your air. If Conker starts turning
blue, you're in trouble. Once at the bottom, watch the Clang patrolling
the connecting pipes (flashing green). Follow the Clang into the one
he goes into, not the one he comes out of, to be safest. You'll reach
the center pipe. Swim up and grab some air. You can also snap in a new
battery if you wish for your headlamp.
Dive back down and head to the blue flashing pipes, again watching for
the Clang. Swim through, then surface as soon as possible, and grab the
lever in this area. Swim back to the main pipe, then swim to the pipes
with yellow flashing lights. You'll be in the exit pipe, which is
similar to the entrance pipe, in that there is a Clang patrolling it,
and there are side chambers with air all along the way. Use those
air chambers, and surface. In this new area, drop down the hole in the
floor.
---
Pisstastic
Sounds good from the title, eh?
When you enter this place, you'll find two Fire Imps stoned out of their
skulls. They'll notice you, and notice that you're flammable. That
could spell trouble. If you get near the boiler (where they hide)
they'll pop out and attack you.
Since they're made of fire, you'll need some kind of water-like
substance to put it out, but you can't use the beer in the keg, 'cause
it's alcohol... Wonder what you can use, hmm?
Aw, who'm I kidding? You know it. I know it. You gotta pee on 'em.
Okay. The way to do this is to head to the keg and press B to load up.
Conker will be a little tipsy after consuming so much, so he'll be a
little tougher to control. Anyway, pick a spot that feels good to you
(I suggest near that first aid kit to the left of the keg area) and
press B to start the fun!
Stick: Aim
B: Unzip/Zip Up
Z: Extend Stream
I love the music when he lets loose. Anyway, the stream's not that hard
to control. Just hold Z the whole time and you'll have a nice big
stream to play with. To put out a Fire Imp, you'll have to hit it with
a pretty constant stream. There are four in play at once, and every
time you put out one, another appears. You need to douse eight Fire
Imps before you can continue.
If, by the way, you run out of "juice", you'll be hungover (Conker will
stop every several seconds to let out a technicolor yawn) and you'll
have to make your way over to the first aid kit, where you'll pop some
Alka-Seltzer, and he'll be as good as new.
---
Brass Monkeys
Just when you thought this scene couldn't get more tasteless...
The Fire Imps will realize they can't beat you, so they hop in the
Boiler to let him take over. They push a special button, and SPROING...
Brass balls...
Don't try to rationalize... Just fight...
Well, the object here is to lure the Boiler into one of the four
corners. Once he's there (under a drain), High Jump to the chain above
your head. You'll dump a ton of poo on him, and he'll stagger back and
wobble back and forth, exposing his batch. Run up to him and press B.
Now, I gotta give props to Rare for this. They could have just stuck
with the frying pan. No no no... They have high standards... Instead
of using the pan, Conker takes out two big bricks and slams them
together... Ow...
So, all you have to do is do the same thing for each of the four
corners (lure to the drain, poo dump, brick smash). Eventually, you'll
knock the balls off, putting the Boiler out of commission. Go you!
So, there are still Fire Imps in the area, and you can't douse them,
just avoid them. You have to push the brass balls around now. One
has to go on a little depression near a door opposite the first aid
kit, and the other gets rolled down the slope that's behind the door to
take out the armored guard behind.
Finally, you're back in the safe. Grab the cash and step outside.
---
Bullfish's Revenge
Yep... You did all this for a measly ten bucks...
Anyway, naturally the Bullfish is a little irked about all this, and
he's starting to break his chain. That's bad news. Make a break for
it, and he'll snap the chain and give chase. Lure him near the catfish
and he'll tear into them, buying you a few seconds to get moving. Don't
swim here, just keep jumping in the water. You'll move faster.
Anyway, swim to the dock, and you'll do a nice little Jaws-style finale,
which ends with the Bullfish slamming into the wall. You can now hop
on him and into the alcove above to pick up your real reward for all
this: 300 smackers!
Now, it's time to return to Poo Mountain, and enter the formerly
barricaded door at it's base. If it's still barricaded (we did this
earlier in the walkthrough), roll balls of poo up the side of Poo
Mountain; one up the slope to the right of the cabin, and the other up
the slope by the barricade.
***********************************************************************
F. Sloprano
For once, I think I'll let this chapter speak for itself. Just try not
to be eating...
---
Corn Off the Cob
Try to imagine it as mud, 'kay? Whatever's in that mess wants sweet
corn. On the first circle path, you'll find a kernel, and periodically
a hand will pop up. Don't be around when the hand is. Smack the corn
with your pan, pick it up, and trot it over to the path sticking out
into the center of the chamber. You'll toss it in.
If, at any time, you fall into the lower muck, you can make it out,
just keep jumping, and aiming for relatively solid land.
Proceed around the path. You'll need to make a running jump to cross
the gap. Watch out for shadows that appear on the path. That's the
signal for globs to drop from the ceiling, which hurt. At the next
circle path, there are two kernels. Toss them in to the center one at
a time. Proceed down the path, avoiding drops to the third circle
path, where there are three kernels. Toss them in, avoiding the hand,
and prepare for the musical number.
---
Sweet Melody
Like the guy said, he's the Great Mightypoo. What more is there to say?
Well, he'll be picking off pieces of himself to fling at you. I haven't
quite figured out a pattern to it, yet. He sometimes leads you (throws
it where you'll end up), and he sometimes throws at your exact spot.
Just do your best to avoid the tosses. You can now use the B Pads
strewn about in the area. Using one will pull out the solution to this
great mighty problem: toilet paper! Press Z to throw...
The only time you can hit him, though, is when he opens his mouth to
sing a few notes... This requires you to listen to the music a bit and
figure out when he'll come in. If you watch him, he'll rock back and
forth to the music. That means he's about to hit his notes. That's
when you toss the Charmin in...
Just like your other battles, this is a lather, rinse, repeat. Once you
hit him once with the paper, he'll cover up the B Pad you were using and
you'll have to move to the next location where you'll have to hit him
twice and you'll have a smaller window to toss the paper in. Then to
the final B Pad where you have to hit him thrice, and you'll have an
even smaller window to toss. Good luck to you...
---
U-Bend Blues
Once you've hit him with the last toilet paper roll, he'll hit a high
and complex note that'll shatter the glass on the wall between the
second and third circle paths. Run your tail over there and yank the
chain. Fluuuushh... Oh, what a world...
Phew... Snag the cash, and let's get out of this place. Head to the
big hole in the center and out the exit at the bottom. Don't fall out
the bottom. You won't get hurt, but you'll end up in the Poo Cabin and
have to come back here and try to reach the doorway again.
You'll see a cutscene here, where poor Berri gets kidnapped by a rock
thing... Shyeah, like she's had it half as bad as Conker has...
In this area, you'll have to do some more swimming, and, to complicate
matters, you've got three spinning blades to contend with. The first
one's not that hard to get through, the second one's a bit of a
challenge, and the last is nuts. You're gonna have to rely on some good
timing to get through here...
Once you make it through the fans, climb up and out, and you'll have
to make a bit of a dash around this vertical pipe, to avoid the small
blades poking out the sides. Run for the ladder and climb up.
---
The Bluff
Now, you'll see across the path the weasel guards for the Panther King.
They'll need $1000 before they'll let you cross. If you've followed
my walkthrough up to this point, you should have more than enough. If
not, just go back and hunt through for it. I'll have a Money List up
here eventually...
Okay, in this new, lava-filled area, you'll be standing in front of a
three-tiered stone structure. Around the first and second tiers are
little red raptor guys running around. Stepping in front of them will
ensure getting chomped on, so I suggest you avoid them. You can jump
over them and odds are you'll be fine, though.
Make your way to the other side of the first tier of the structure, and
enter a little doorway inside that'll take you to the second tier. Work
your way around the opposite side of that tier, and you'll end up on the
top tier, where you'll see, in addition to a wad of cash (grab it, duh),
you'll see an odd face-like statue. Hop on top of the structure and
anvil smash it down three times to enter the next chapter.
***********************************************************************
G. Uga Buga
This chapter is the classic dino-themed world with cavemen, rock
monsters, and a weasel mob boss running the show. Y'know, the kind of
dino-themed world in every game...
---
Drunken Gits
The aforementioned "gits" (pronounced "gits") are the rock monsters
lying around outside the Rock Solid club. Getting within sight of them
will cause them to get all surly at you and try to pound you. Don't
bother trying to get past the bouncer, yet. Note the rock guy by the
entranced who's curled up unconscious...
First thing to do is pound on the statue one more time. This will open
a passageway underneath it, effectively connecting caveman territory and
rock guy territory. Run over to the unconscious rock monster and start
pushing. Push him through the hole under the statue, further down the
slope and you'll have an opening to the inner area of Caveman Land...
Once you enter, Conker will ask for a music change (the lovable scamp),
and you'll enjoy a nice upbeat track as you search this place.
Okay. Here's the basic layout. You're on a slope in front of Big
Dino Idol Guy. There's a platform in front of the idol. That platform
is covered by a lid suspended by a rope. Behind the platform is a B
Pad that allows you to pull out your slingshot. On the wall to your
left and right are two big buttons that can be hit with your slingshot.
The one on the right raises the lid, the one on the left smashes it
down. There are four cavemen worshipping in front of the idol. If you
get close, they'll attack, but you'll be fine on the B Pad.
To the left and right of the Idol's neck on the back wall are doors.
The one on the right is the only one you can go through, so do so.
---
Sacrifice
This new area has a big and rather obvious egg in the center. There's
also a rather obvious monk near it with a tablet. Hop on his tablet
and catapult yourself to the top of the egg. Press B on top of it, and
Conker will make like a Breegull and try to hatch it.
Congratulations, Conker. You're a mom...
This little baby dino will follow you just about anywhere, but you have
to keep rather close, 'cause his eyesight's not that great. If he gets
near a caveman, he'll eagerly chomp him up, so you've got that going for
ya...
Anyway, you can't go back the way you came in, so lead the dino around
the outside path (move slowly, it's pretty thin) and you'll reach
another door. This is the door you couldn't enter from the first area.
Enter it, and sure enough, you'll be back in the Idol area. Lead the
little guy to the center, hop on the B Pad, and pull out your slingshot.
Using the button on the wall to the right of the main entrance, raise
the lid on the platform. Note the dino prints on the platform. Once
your dino has filled sufficiently on the nearby cavemen, lead him onto
the platform and quickly run back to the B Pad (before more cavemen
appear and he wanders off to eat them). Slingshot the button to the
left of the main entrance, and you'll make your sacrifice to the idol.
Poor little guy...
---
Phlegm
Sure. You've opened the way to get inside, but you can't climb up the
slippery mucus-y tongue. Of course, another monk has popped up to
provide you with a lift. Hop on his tablet and take a ride to the top
of the idol (you'll probably take some damage in this fall). First,
hop over the top of his head and pick up the tail and the money on his
neck. Hop back over and get near his nostrils. Wait for them to smoke
(it hurts) and hop onto one of his nostrils and press B to pull out your
trusty pepper shaker. Do this for both nostrils and, if you ever
watched cartoons, you'll know what happens next.
After his tongue is cleared, climb up it. Watch out for the uvula, and
run inside. Run past the horizontally swinging uvula inside, then the
path splits. To the left are two back-and-forth swinging uvulas. To
the right are, simply, two minor jumps. The right way's arguably the
safer way, but you'll eventually have to go the left way, so get some
practice if you feel you need it.
Run past the last uvula once the paths join, and Conker will pick up a
headdress that an unconscious caveman dropped. Go back through the
idol's gullet and out his mouth.
---
Worship
The lovely disguise Conker is sporting will now make the cavemen see
him as their leader, or god, or whatever. The four that were
worshipping the idol are now worshipping Conker. They'll follow you
anywhere, even to Rock Solid. They're not very bright, though, so
you'll have to stick close to them so they'll follow you all the way
up the slope without falling off.
Lead at least three up to the surface and head for the rock guys. Hit
one with your frying pan, and your followers will run up and bash the
rock guy to bits with their clubs. Keep doing this to bust up all the
rock monsters in the area, and speak to the bouncer of the club. He'll
begrudgingly let you in.
---
Rock Solid
Nice music, eh? If you've ever been clubbing, you know this is standard
fare. Take a look around and you'll notice several rock folk on the
floor gettin' down. You'll see a keg down below, Berri dancing in
a cage, a few cavemen at the b...
BERRI??
Huh... There she is...
Well, the idea is to spring her from her prison, no matter how much it
looks like she's enjoying herself. First, note the button right in
front of the entrance. This opens up a door down under her cage, but
it requires constant pressure. There's a rock guy passed out behind the
bar. Roll him around the floor of the club, up the slope and onto the
button. Now, that open door leads to the top balcony, where there are
two rock babes dancing, and another button. This button opens up the
other two doors on the ground floor. Once again, it needs constant
pressure, but how to get a rock through that door, so you can get it up
there?
The answer, as is the answer to most problems, is your bodily fluids...
Head over to the keg and load yourself up. Waddle over to the rock guy
nearest the center door, line yourself up so that he's between you and
the door, and let 'er rip. Be sure to make use of the Z button to
extend your stream. You need to push him into the hole, and it may
take a couple of tries before you get it right, so don't get discouraged
if you screw up once or twice. All it'll cost you is one health piece
when the guy gets back up and pounds you if you mess up.
So, once he's through (and you're sobered up, using the first aid kit
in the middle of the room on the little plateau), hop up to the balcony
using the platforms near the left door (don't go through the center
door, unless you feel like losing health), and push the rock guy along
the balcony. Watch out for the rock girls dancing up here. They'll
push the rock guy back to the ground given half a chance (and you'll
have to do it all over again). Wait until they're making their way back
into their little alcoves, then push as hard as possible. Push him
onto the button, and the other two doors will open.
Tank up once again and push the other rock guys through their respective
doors the same way (By the way, you can't push the girls, they'll just
shriek and duck). They'll each land on top of Berri's cage, and the
second one will smash the cage open. Berri will take off (she doesn't
recognize you) and you can enter where her cage was and pick up the
wad of dough there. Try to leave, but the bouncer will stop you and
take you to see the Boss...
---
Bomb Run
The Boss (basically a weasel mafia-type guy), will give youse a little
job. You have to take a bomb into the cavemen's place and drop it in
the place where you found the dino egg.
This is kinda tough, because you have just about enough time to get the
bomb to the place where it needs to be dropped, so you'll need to book,
and it'll probably take you more than one try.
So, run as fast as your little legs will carry you down to the temple.
Run down most of the slope, but drop off when the drop is about one and
a half the height of Conker, so you don't get hurt, which will set off
the bomb. Head straight for the tongue of the idol and run inside its
throat the moment you've got an opening in the uvula.
Inside the throat, you'll have to take the left path, since you can't
jump with the bomb. Move as soon as you get openings and run your tail
off all the way to the end. Once you're out, move all the way to the
far edge of the platform, and you'll drop the bomb.
The aftermath of the explosion basically filled the whole place up with
lava. Hop along the rather obvious path of stones and exit by the
rather obvious door at the end.
---
Mugged
Exiting to fresh air, Conker will meet up with some rough-looking cave
guys who'll immediately bonk him and swipe his money. When he comes
to, he'll see the four baddies with his money on their hoverboards.
During the taunting, one falls off his board, so the remaining three
challenge Conker to a race to get his money back.
Run up the path to the opening and you'll appear in an alcove above the
board. Hop on:
Stick Up: Speed up
Stick Down: Slow down
Stick Left/Right: Turn
A: Jump
B: Frying Pan
This is probably the first place you'll lose a lot of lives, and you'll
probably get some Game Overs, too. The biggest pain you'll find here
is the brontosaur that walks back and forth at a couple of points along
the track. He'll turn you into hamburger in no time if you run into
him at full speed. Minor bumps will only cost you one chocolate bar,
but major crashes will blow you to pieces. Take care when riding, and
don't hesitate to hit the brakes if it means you'll live for a while
longer.
So, the basic idea of this race is to catch up with the cavemen and whap
'em with the pan. You'll get a portion of your money back each time.
Knock all three out and a gate near the entrance will open up, and
you'll need to make a flying leap from a stone jump into the cave,
grabbing the wad of cash along the way.
Note that after you knock out the first two guys, the map will change
slightly. The gate early on has moved, and now you have to bear right
when you reach the gate. Just a heads up.
---
Raptor Food
You'll lose control of the board, crash into the side of a platform, and
tumble headlong into an arena, where you'll see a huge crowd in the
stands, and a couple of huge people at the head chairs: Buga the Knut
and his girlfriend, Jugga. Yep...
Anyway, head towards the drawbridge to start the party.
Buga will send out "Fangy" to deal with you. Fangy has a taste for
just about anything that wanders into his path. Several cavemen will
also be released into the area.
You have one of two options here, and the second is far more useful.
The first option is to lead Fangy around towards the cavemen and he'll
gobble them up when he catches sight of them. This is risky, because,
if Fangy gets you, you'll lose two chocolate bars, one in the bite, the
second in the throw.
The second, and far better, option, is to go towards the B Pad in the
middle of the arena, and press B when Fangy's close. You'll pull out
your watch, and hypnotize the guy, and climb on for some caveman-
munching fun:
Stick: Move
A: Jump
B: Bite (Swallow if something's in his mouth)
Z: Headbutt
B while running: Dashing Headbutt
Run around with Fangy to get a feel for his movement. Run into any
caveman, and he'll automatically pick it up in his mouth, where you can
press B to swallow him.
Eat up all the cavemen in the area, and Buga will call in the infantry.
Specifically, six guys with clubs. If the guys with clubs hit you
while you're on Fangy, you'll be knocked off, and you'll have to do the
hypnosis thing again. (This time it won't be automatic, so stop when
you hear the *boing* and Fangy lowers his head)
The way to beat these guys is to run into a caveman to pick him up, then
run away from the pack. When you're a good distance, then you can
swallow him. If you stay in the pack to swallow, you'll be hit.
Eat all the infantry guys, and Buga will send out the next wave. These
guys have throwing spears. Attack them in the same way. Just be
mindful of flying spears
Once you finish off the spear-throwers, you'll fight a combined wave of
three clubbers and three spear-throwers. Gobble them up, and Buga
himself will challenge you.
---
Buga the Knut
Buga's pretty big, so unfortunately (or fortunately, depending on your
point of view), you'll only be able to attack him in two places: his
crotch, and his rear.
When he jumps, be prepared to jump yourself, as he'll send out a
shockwave. When he rears back his bone, he'll bring it down on your
head. If any of these attacks hit you, you'll be knocked from Fangy.
Fortunately, Fangy has recognized you as his friend now, and he'll
automatically run to you so you can hop back on.
So, just as Buga rears up his bone, or after he jumps, bite him in the
crotch. His loincloth will drop and he'll cover himself. This is the
time to run around the back. A lightbulb will pop up. Press B, and
Fangy will take a nice big hunk out of his keister. After which, Buga
will pull his cloth up and you can do it again. Bite him in the butt
three times, and you'll win, and Buga's horrible secret will be exposed.
After Buga takes off and you lose Fangy, hop into the opening that the
soldiers came out of. You'll speak to Jugga, and you'll be able to
leave. Chase after the cash that runs off.
In the next room, you'll be above the very first temple that got you
entry to this whole mess. Move on to the next area.
Now, you're in the area with the two guard weasels. Note the tail
across the way. Hop up on the left side of the gate you just exited
from and make your way across the platforms over there. It's a
five-tail! A fitting reward for making you go a bit out of your way.
Anyway, proceed along the ledge you're on, and hop off when you reach
the end. You'll land in the sewage river that has the spinning blades.
Hop out of the muck and leave and you'll be back in the Great
Mightypoo's lair. Hop down into the hole and you'll be back in Poo
Cabin.
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H. Windy III
Conker's bad day is almost half over at this point. These are the last
tasks you'll have to perform in Windy.
---
Wasps' Revenge
As soon as you exit Poo Cabin, you'll notice the wasps carrying off the
hive again. Talk to Mrs. Bee, and Conker will haggle over the price of
getting back the hive this time. Make your way into the wasps' nest.
Once you reach the hive, you'll hop in. Time for some wasp whackin':
Stick: Aim
A: Jump in or out of Turret
B: Manually Reload
Z: Fire
Up C/Down C: Zoom in and out
The machine gun has about sixty or seventy rounds per belt, so don't
worry too much about having to reload.
Note that you have a radar here. Use it. The blue dots are wasps and
the top highlighted quadrant of the circle is the way you're facing.
When a blue dot turns red, that means a wasp is getting ready to
attack you. Turn as quickly as you can and nail him, or you'll get
hurt.
A wave will come out of each of the three sets of holes around the nest,
then you'll get a combined wave out of all three. Shoot them all down,
and Mrs. Bee will tell you to move your tail. Jump out and grab the
hive. Your old friends, the three wasps, will come out at this point
and try to sting you again. Same strategy as oh so long ago: Run, avoid
the sticky honey part, and don't stop for anything.
Once you drop the hive, Mrs. Bee will reward you with $400. Nice...
---
Mr. Barrel
Now, it's finally time to scale the hill leading to the windmill. All
along the way, you'll run into these nasty worm-types. Jump over them
as they pop out and you won't be hurt. Just take it slow and you'll be
fine.
Once you reach the top, Mr. Barrel will ask for money, but he won't say
how much. Being the nice guy I am, I'll tell you that you need at least
$2110. If you have all the money up to this point, you should have
$2210. Once you have enough, he'll offer you a ride. Hop on, and use
the Control Stick to steer your way down the hill. Be careful, it's
not easy. Once you reach the bottom of the hill, Mr. Barrel will crash
through the blocked passage at the end of the stream, and you'll be
knocked out, to awaken when it's dark out. Time for some nighttime
action.
***********************************************************************
I. Spooky
Time for the game to stop playing around with you. This is where it
gets tough, not to mention pretty darn scary. My compliments to Rare
on their excellent job on the scare factor, here...
---
Mr. Death
Your return to the stream will be blocked off as you enter here. Oh
well... Proceed down the stream and you'll reach a lake. To your far
left is the exit out of this whole place. Naturally, you won't be
able to reach it yet... Across from you is Gregg, swatting at the
catfish in the water. (He hates cats...) Up the dock path, you'll find
a closed door. Downstream to the right is a passageway. Enter it, and
you'll see a lever. Jump on the lever, and you'll open the big closed
door. Swim back to Gregg, and he'll tell you about the undead up
there. (He hates undead, too...) He'll give you a Shotgun and tell you
you need to shoot them in the head to kill them.
B: Take out/Put away the Shotgun
A: No function (You can't jump while it's out)
Z: Fire
R: Aiming Mode
C Buttons: Strafe
(Hold Z while in aiming mode and you'll get a laser sight. Release Z
to fire.)
Right, now that you're armed, those zombies don't stand a chance. Enter
the graveyard, and you'll quickly be set upon by zombies. They move
pretty fast when they want to, so quickly try to hop onto one of the
tombstones. From there, it's easy to snipe at them with the shotgun.
Move through the graveyard slowly, and hop onto a stone when zombies
appear. Once twelve have been re-killed, Gregg will pop up and open the
door at the end of the graveyard for you. Make a beeline to the door,
ignoring the remainder of the zombies and you can make your way to the
next area.
This area is a curving thin path up to the mansion on the hill. Along
this path are bony worms, much like the worms back and Windy when you
tried to get to the barrel. Just like with the worms before, take it
slow, and jump over them so they'll miss you. Once you reach the top
of the hill, you can enter the mansion. Yippee...
---
Count Batula
Okay, the chapter is Count Batula, but the tomb out in the garden says
Count Conkula. Oh, well... I'll just call him the Count...
The Count, doing the best Gary Oldman impersonation ever, welcomes you
to his mansion and gives you some food. Long story short, he's a
vampire and bites Conk
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